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Rules: Detail view  Back to full view

A set of rulebooks and activities in detail.

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How actions are processed

These form the machinery for dealing with actions, and are called on at least once every turn. They seldom need to be changed. To change the effect of actions - say, 'taking or dropping something' - write an Instead rule, or something similar: see the Actions index for these. (The rulebooks here are the ones that consult those rules and deal with the results.)

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Action-processing rules ... rulebook

 name

    announce items from multiple object lists rule   name  unlist

    set pronouns from items from multiple object lists rule   name  unlist

    before stage rule   name  unlist

    basic visibility rule   name  unlist

    basic accessibility rule   name  unlist

    carrying requirements rule   name  unlist

    instead stage rule   name  unlist

    requested actions require persuasion rule   name  unlist

    carry out requested actions rule   name  unlist

    descend to specific action-processing rule   name  unlist

    end action-processing in success rule   name  unlist

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Specific action-processing rules ... rulebook

 name

    work out details of specific action rule   name  unlist

    investigate player's awareness before action rule   name  unlist

    check stage rule   name  unlist

    carry out stage rule   name  unlist

    after stage rule   name  unlist

    investigate player's awareness after action rule   name  unlist

    report stage rule   name  unlist

    (rule succeeds)

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Player's action awareness rules ... rulebook

 name

    player aware of his own actions rule   name  unlist

    player aware of actions by visible actors rule   name  unlist

    player aware of actions on visible nouns rule   name  unlist

    player aware of actions on visible second nouns rule   name  unlist

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